AMBIENTSCAPES~Research into the Synthesis of Sonic, Virtual & Public Space
+ Ambientscapes in the Built Environment + Ambientscapes and User Interfaces
Ambientscape creates virtual and sonic sculptures through analysizing an environments soundfields; changing acoustics, inherent frequencies~standing waves, fundamental and harmonic frequencies. Creating a synthesis of digital and sonic space - a virtual and sound environment, not just receiving information but generating unique sculptural forms.
Concept: Ambientscapes is a computer system developed in MAX/MSPJitter - where in nature,the urban environment and the public provide endless permutations of acoustics soundfields. In turn this sonicl stimuli becomes the raw data through which the artist Sam Jones creates reactive 3D generative structures, sculpted in virtual space. These 3D sculpted forms are programmed to evolve and shape organically in response to the space's unique physical and acoustic properties. Realtime 3-Dimensional forms re-act and evolve in response to room or environments sonic characteristics within virtual meshed space called an Ambientscape. Sonic sculpture reverberate throughout the physical environment.
This virtual meshed space, is called an ‘Ambientscape’. Through the creation of this Ambientscape, the physical environments is investigated in relation to space and time using multidirectional parameters. Creating a digital space - a virtual environment, not just receiving information but generating unique virtual forms ‘Ambients’ .
+ Ambientscapes and User Interfaces + Top Ambientscapes in the Built Environment :
To investigate sonic and spatial complexity, Ambientscape generates evolving responsive forms which manifests possibilities of evolution and transformation. As around us, the space in which we are immerse ourselves is a place where the most complex sonic fluctuations are happening. These ambients are projected onto windows and the surface of the building , thus visitor/ passer by, through there presence becomes both a creator and receptor of the virtual environment and an observer of ‘ambients’. Thus the creating of a changing public realm made of reactive surfaces
The aim is to explore the built environment in its freedom from physical constraints. A pluridimentional interconnects of multiple sources, in a single-time frame of image and form always in movement. Multilayered time built on variable inputs to create a new participative architecture utilizing people's presence produce continuous morphing of initial conditions. OpenGL real-time Ambient Sculptures
Sound is the ‘voice’ of a nature and the physical environment. Its input will carry vectors of mood and affect, which will change the qualitative organization of virtual space, unfolding a different logic with a space's range of potentials. Thus the generation of ‘ambient’ forms within a virtual ‘Ambientscape’, the physical environment is exposed as more than its apparent materiality.
Ambientscapes invites the visitor to collect and reflect their immediate environment and enables new forms of engagement and information exchange between person and place. Creating the potential for an understanding of work as a meeting point of various forces—nature and public realm, sound and building, light and motion, bodies and context.
+ Top Ambientscapes and User Interface :
My aim is the production and refinement of a responsive generative 3D system and user interfaces. This will be achieved with testing of alternative forms of user input, such as oral audio response, monitoring of heart rate and physical movement, used in direct relation with a series of emotive responses generated by a realtime sonic/3D Open GL system.
Using MAX/ MSP to map and analyze pitch and tempo fromoral and audio input, plus video tracking and real-time 3D processing within the Open GL environment of MAX/Jitter, a unique visual and sonic response will be algorithmically generated through the creation of custom produced system.
The development of these systems is an integral part of the progression of my current practice, allowing for the synthesis of recent and current investigations into physical computing, responsive visual content and sonic technology.
Through live ephemeral experiences, that are not restricted by linear formats, the meaning of the artwork emerging through the physical and aural discourse between the user and the work to create an emotionanl connection that evolves as the generative system responds to the user.
+ Ambientscapes in the Built Environment + Top
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