Ambientscapes - External Natures

ARTIST'S BIOGRAPHY

New Media Artist, based in Liverpool, UK. With a Masters in Multimedia Arts . She develops intelligent sculptural systems that analyze, respond and visualize the elemental, physical and cultural environment. Predominantly creating site specific work in, real-time video, 3D environments, sound and live data to create virtual and public installation’s, that respond and intervene into both physical , ecological, geopolitical space, to change how we perceive, engage, and view the environment and culture that surrounds us

She has exhibited and performed Nationally and Internationally including Split Film & New Media Festival and Viper BASEL - New Media Festival and exhibited within Europe, Middle East and North Africa.

Samantha has lead research into the impact of sound on the human body, supported by Wellcome Trust and FACT [Foundation for Arts and Creative Technology] through FACT sonicstrems programme. She is currently developing e(c)ho - ecology and health settings, with FACT [Foundation for Arts and Creative Technology] and Liverpol Culture Company.

Another of her recenct project Ambientscapes is the culmination of several years research in applying innovative technologies in the creation of artwork, and embodies the following core themes:

  • Human interaction and perception of their place within the urban landscape
  • Physical engagement with space and place
  • Live real-time processing in response public interaction
  • Analysis of environmental conditions created by built environments
  • Environmental acoustics and acoustic visualisation and mapping
  • Ambientscapes is one such system - wherein the urban environment stands in for the user, providing endless permutations of light, colour, acoustics and motion. In turn this external stimuli becomes the raw data through which the artist creates reactive generative structures. These ambients are programmed to evolve and "shape" organically in response to the urban space's unique physical and acoustic properties.

    With the support of A2AA - Artists Access into Art Schools - Access Award, she has developed responsive, generative 3-D system and user interfaces - testing alternative forms of input, from physical movement, video and GPS data, to oral and environmental audio response. These interfaces have been used in conjunction with a series of real-time audiovisual systems developed using the MAX/MSP/Jitter programming environment. The results are rich, involving and emotive experiences created through the application of experimental technologies.

    Ambientscapes was premiered at the Chapman Gallery, Salford, UK~November 2006 with support of A2AA - Artists Access into Art Schools - Access Award, the Arts Council England, Salford University School of Art & Design and Salford Arts Unit. This sonically generated large-scale multi-screen installation + Ambientscapes : External Natures featured stunning, 3-Dimensional Ambientscapes on the Chapman Gallery's 60ft panelled window.

    Recent & Previous Performances- Feb 22 2006 Centre Dansaart, Brussels – Belgium Sonic, Light and 3D,Visual Live Performance. Audio Visual performance @ VIPER Basel~ March 18 – 23 2005 24th VIPER – New Media Festival Realtime Responsive 3D / Light & Sonic Performance
    Basel, Switzerland. characterised by the relation between sound and Light. July 23 2004
    Goldsmiths College, London - Electronic Music Studio Realtime Responsive 3D Visual & Sonic Performance

    Exhibited at the Split New Media Festival and ICDC Absent Landscapes : Invisible Journeys - explores the visual and ideological motif of landscape, this interactive work examined our understanding of landscape, (both physical and virtual), hidden under layers of distorted/discarded history. Exploring the users capacity to relate to the ‘geographical’ discourse, both physical and historical, of the landscape that they inhabit through a ‘virtual vista’ of a interactive video installation.

    Developed and preview at the International Centre for Digital Content + Intimate Synthetics - is a video entity programmed to responsed to the user using a prototype system for gesture recognition. The focus of the project was in creating a user experience that was an emotive and intimate form of human-computer interactions.

    During her Residency at Salford University between Nov 05 & May 06 I delivered lectures to both BA Fine Art & MA Visual Arts students, these lectures contextualized current work within Interactive Media, Physical Computing, and Virtual Space, leading debates as to the validity of new mediums in the Gallery and Public spaces.

    Throughout her residency at the Chapman Gallery Oct-Nov 06, she undertook a series of workshops, activities and presentations for arts practitioners, university students, local secondary school pupils and teachers, plus community groups on the context and process of developing and installing a large scale interactive virtual 3D mediascape within the 60ft window of the gallery.

    July 05- Lead Artist and Co-ordinator of Responsive Environments Laboratory at   X-Med-K/Nadine gallery in Brussels, during which myself and a team of   international artists worked with a number of groups of young people between the ages of 12 to 24 in the development of interactive video/audio art works in response to the galleries physical environment and the theme of interactive games . Using technology such as sensors, video tracking and acoustic analysis to conceive and create responsive video, 3D and audio work.

    With a BA in Fine Art 2:1 and a Masters in Multimedia Arts awarded in September 2005 through ICDC The International Centre for Digital Content, in May 2006 She obtained a higher qualification in Sound Engineering - including Recording, Mixing, Studio Techniques & Pro Tools 101 (awarded through Lancaster University, SSR School of Sound Recording and DigiDesign)

    During her MA in Multimedia Arts and over the last three years as a practicing artist she has participated in the International Arts community, engaging in a practice that explores technical innovation within new Media Arts. Taking part in Festivals, laboratories, conferences and seminars throughout the UK and Europe, engaging in current debates within the field of New Media Arts

    She has a current International Exhibition and Research profile with experience of producing artwork across a broad range of media. She has created interactive video artworks, using gesture recognition and motion tracking, with interactive soundscapes using surround sound 5.1 &   8.1; Samantha currently producing responsive sonic, light, virtual 3D and video works, through the analysis of light, motion and audio for galleries and public spaces. Also other previous projects had a multi disciplinary approach, using video, installation, automated email & video streaming.

    A Founder of a creative technology education programme for dis-advantaged young people, a New Media Educator and Project Manager. For over 10 years she has developed an inclusive practice dedicated to Arts and Technology education in the belief that New Media and creative thinking makes a difference to children, young people and adults from all cultural backgrounds, broadening their opportunities, aspirations and their abilities to achieve them